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Typical Tuesday at the Groceries

Role:

Project Manager, 3D Modeler, and Texture Artist

Programs:

UnReal Engine 5, Autodesk Maya, & Perforce

Typical Tuesday at the Groceries was a PC video game created for the Bitter Sails Game Jam in January 2024. Our team has created, in one week, a maze through the grocery store where you must collect your items before exiting at the cash registers. Find all your items, and you can finally leave the store!

As a team, for most of us, this was our first time using UnReal Engine 5, and are new to working within a Game Design Pipeline. We've tried our hardest to work through an unknown program and design a cohesive game for others to enjoy. If you have any suggestions, please share!

Game Link:

https://jamielach.itch.io/typical-tuesday-at-the-groceries

Maya.png

Game Play

Level Design

Character Sprites

Character Sprites created and designed by Kevaun Gayle

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