Typical Tuesday at the Groceries

Role:
Project Manager, 3D Modeler, and Texture Artist
Programs:
UnReal Engine 5, Autodesk Maya, & Perforce
Typical Tuesday at the Groceries was a PC video game created for the Bitter Sails Game Jam in January 2024. Our team has created, in one week, a maze through the grocery store where you must collect your items before exiting at the cash registers. Find all your items, and you can finally leave the store!
As a team, for most of us, this was our first time using UnReal Engine 5, and are new to working within a Game Design Pipeline. We've tried our hardest to work through an unknown program and design a cohesive game for others to enjoy. If you have any suggestions, please share!
Game Link:



Game Play

Level Design
Character Sprites
Character Sprites created and designed by Kevaun Gayle